![]() ![]() PSX OpenGL Renderer (1.78) settings" in PCSXR-PGXP propose a different aspect ratio than 4:3 in Tomb Raider if we check "Keep psx aspect ratio" in the settings? And why is it correct compared to the PC version? PSX DirectDraw Soft Renderer" in PCSXR-PGXP respects the 4:3 aspect ratio (if we choose the 4:3 AR of course), is the picture compressed horizontally in Tomb Raider compared to the PC version? Why is the camera closer to Lara in the PS1 version compared to the PC version? (but we know that the FOV is different, so it's not really important) PSX DirectDraw Soft Renderer" in PCSXR-PGXP propose a custom aspect ratio of 42:30 by default? I show you some screenshots with the related informations ! You will see that it's very diversified. I will show the settings that I choose each time. PSX DirectDraw Soft Renderer" and the " P.E.Op.S. With PCSXR-PGXP, I tried with 2 video plugins: the " P.E.Op.S. I tried with 2 emulators: PCSXR-PGXP and DuckStation. ![]() To explore this question, I want to take the 1st Tomb Raider game as an example. If I wanted to explore that subject, it's because we generally have the habit to say that the PS1 games have a 4:3 aspect ratio et that's all ! These games were designed to be displayed on CRT screens. ![]() So I think it's better that this question has its own thread. I began to talk about that on this thread, but I think it isn't exactly the right place (I couldn't create threads some days ago, because I'm still a bit young on these forums) : I create this thread because I want to discuss about a subject that we don't hear about so much: the PS1 games and the aspect ratio! ![]()
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